﻿using UnityEngine;
using System.Collections;

public class UIDrag : MonoBehaviour {

	Sprite start;
	Sprite end;

	bool draging;


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnDrag()
	{
		print("OnDrag");
	}

	void OnClick()
	{
		print("OnClick");

	}
}
